SOA CloudsMaker

SOA Academy - 12月 23, 2020

Customizable Material to create photorealistic clouds in UE4.26

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

TUTORIAL UPDATES: January 2021

Quick setup for SOA CloudsMaker: https://youtu.be/Oyz1POSDdAw


UPDATE 1.1 - January 2021

https://youtu.be/xJwWU4Y5maw

  • Better looking clouds
  • One extra level of details
  • New test scenes
  • More textures & presets


BASE VERSION 1.0 - December 2020

The SOA CloudsMaker v.1.0 project will let you create photorealistic skies thanks to a fully customizable material for the new VolumetricCloud Actor (UE4.26). You can define the clouds' main shape, control the vertical profile, add volumetric details and noises, add natural movements, and control the overall quality. You'll also find ten presets and many textures to make your new realistic sky!


Here you can find a couple of videos example of the clouds presets, screen-captured from the viewport:

https://youtu.be/oQekIzVJYCA

https://youtu.be/aGd3JdGTP4s


For support, please contact us at:

support@stateofartacademy.com

テクニカルノート

Features:

  • 1 Actor Blueprint (SOA_CloudsMaker) to drag&drop in your scene
  • 1 Master material and many material functions for clouds (with comments)
  • 2 Default material preset + 13 Material Presets
  • 3 Example maps to test your clouds (from the ground, with SunSky UE4 plugin, from space)
  • 20+ textures to start
  • 1 Mountain mesh
  • 1 Planet mesh


Number of Materials and Material Instances: 2 Master + 5 Material Functions + 15 Preset Instance Materials

Number of Textures: 20+

Texture Resolutions: 32px, 128px (for billboard), 512px, 2048px, 4096px

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: https://www.stateofartacademy.com/soa-clouds-ue4/


In case of issues:

If you're working with the Unreal Sun&Sky plugin (which is active in the Architectural UE4 project type), the default sun strength is 75000lux, and you need to activate the "Extend default luminance range in Auto Exposure settings" option in "Project settings > Rendering" and restart the project.

If you're working with default Directional Light, Skylight, SkyAtmosphere, you don't need to activate that option if your Directional Light strength is 10lux. However, since the right strength for the sun in an almost perfect day should be 75000lux, I suggest you update that value and activate that option.