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SmoothMoves

Blender-style transform controls!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
UE 5.4 version now available!


Version 1.2.0 Live Now! Video Here

ControlRig Support, new transform gizmos and interface improvements, and Much More!

See below for changelog.



Promotional Video | Discord Support


No more fighting with transform gizmos! No more control confusion when you switch from Blender to UnrealEd!


Optimize your workflow!

[G]rab, [R]otate, [S]cale!

XYZ lock!


Also allows you to do things previously not possible in Unreal Editor, such as rotate or scale a bunch of objects around a common point, or translate along a rotated axis!


Works with spline points too!

The possibilities are endless!!!!*


*(Legal department advises that this is not a literal statement, and there are, in fact, limitations, but they're excited too).






Features:


Quick transform type selection via hotkeys. Defaults 'G' for translate, 'R' for Rotate and 'S' for scale, just like Blender.

Keys reconfigurable through UnrealEd settings.


Axis locking via hotkeys 'X','Y','Z', plane locking with 'Shift' + 'X'/'Y'/'Z'.


Fast numeric keyboard entry - press tab to cycle through axes, and type the value you want directly.

'-' (Minus) key inverts the direction, 'Delete' zeros the value.


Currently works on Actors, components and spline points within the level editor.

Further object types might be possible to implement on request.


World/Local/Selection(origin) space transformations, selected with 'W'.


Grid snap supported in all transforms, toggleable by holding down 'Control' key, using editor snap values.

Snap values can be adjusted on the fly using hotkeys.

Defaults '[' & ']' (square bracket) keys for translate snap, 'Shift' + '[' / ']' for rotation.


Full camera movement controls supported during transform, including 'F' key to focus on selection.

You can move the camera around to see exactly where you're putting things.


Origin can be moved and rotated in selection space to allow for transformation of

multiple actors/components/spline points around a common point.


Unfortunately does not work within actor editor - this is implemented as an Editor Mode,

for which the actor editor is not a host.

I have yet to find a way to implement this without engine modifications.


1.2.0

-----

New transform gizmos and interface improvements!


ControlRig Support!

 - Note that since Animation Sequencer uses [S] key for 'Add Transform Key', this gets rebound now to Scale.

  You might want to check your key bindings in Editor Preferences.


Added Duplicate Objects [D]. Currently implemented for Actors and Spline points.


Added options in Editor Preferences:

 - Reset Transform when changing Axis Lock

 - Default Transform Spaces

 - Selection Centered Origin

 - Center Mouse to Viewport

 - Hide Keyboard Command Display, also toggleable with [H] key

 - Gizmo Sizes

 - Grid/Snap Tick Visibility, also toggleable with [T] key


Made origin scaling behaviour more in line with origin axis.

   This is a bit more intuitive, but limited since we can't skew objects.


Local space mouse input for translation and rotation now coincides more with actual mouse direction.

 - With multiple selections input is relative to last selected object.


Fixed bug where alt-tabbing would break mouse input.

テクニカルノート

Features:

  •  Quick transform type selection via hotkeys
  •  Keys reconfigurable through UnrealEd settings
  •  Fast numeric keyboard entry
  • Currently works on Actors, components and spline points within the level editor
  • World/Local/Selection(origin) space transformations
  • Grid snap supported in all transforms
  • Full camera movement controls supported during transform
  • Origin can be moved and rotated


Code Modules:

  •  SmoothMoves - Editor Only


Number of Blueprints: 0

Number of C++ Classes: 8


Network Replicated: (Yes/No) N/A


Supported Development Platforms: Windows, other platforms might work but untested

Supported Target Build Platforms: N/A

Documentation: Included in archive

Example Project: N/A

Important/Additional Notes: None