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Slum City Megapack

Borastorm - 環境 - 2024/09/20

SlumCity Megapack contains 399 unique meshes which are 44 unique buildings with day and night versions,roads,building props,street props.All assets are gameready,high quality and optimized.The project support Nanite and Lumen.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。
  • プロモーションコンテンツ
    プロモーション コンテンツが含まれている
    クリエイターは、このデジタルコンテンツがブランド、製品またはビジネス (自他を問わない) をプロモーションしていることを示しています。

SlumCity Megapack offers to create a huge city. The project contains 399 unique meshes which are 44 unique buildings with day and night versions, road meshes, building props, and street props. All assets are game-ready, high-quality, and optimized.


Showcase Video


Documentation:


Note01: Open Project Settings/Rendering and disable Auto Exposure. Keep the Auto Exposure method on "Auto Exposure Histogram" and "Auto Exposure Bias" value on ''5'';


Note02: Open Project Settings/Rendering and enable "Support Hardware Ray Tracing";

  • Enable "Use Hardware Ray Tracing" when available;
  • Ray Lighting mode should be "Hit Lighting for Reflections";
  • Enable "High Quality Translucency Reflections";
  • "Software Ray Tracing Mode" should be "Detail Tracing";
  • "Shadow Map Method" should be "Virtual Shadow Maps(Beta)";


Note03: "Demonstration Level" is under Demo folder.


Note04: To look at cinematic shots of the showcase video and images, you should follow these instructions:


  • Open Maps/Cinematic Sublevels, you'll see two levels there: "Daytime" and "Nighttime";
  • "CinematicLevel_Daytime" has 15 sublevels and the "CinematicLevel_Nighttime" has 4 sublevels;
  • Each camera in "CinematicLevel_Daytime" and "CinematicLevel_Nighttime" have sublevels with the same name of the camera. For example: In case you want to take a look at "DayCamera01", open Maps/Cinematic Levels/ CinematicLevel_Daytime. Then open "DayCamera01" in the viewport, remember to enable "DayCamera01_LightingSetdressing" sublevel and disable all other sublevels.

テクニカルノート

Number of Unique Meshes:399

Collision: (Yes)

Number of Materials and Material Instances:185

Number of Textures:239

Texture Resolutions: 1024x1024,2048x2048,4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


This project requires the "HDRI Backdrop" plugin enabled;


The project supports Nanite and Lumen.


Nanite: https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine


Lumen: https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine


Sky textures are from https://polyhaven.com/

These are all the sky textures in the project:

https://polyhaven.com/a/belfast_sunset

https://polyhaven.com/a/kloofendal_28d_misty_puresky

https://polyhaven.com/a/rural_asphalt_road

https://polyhaven.com/a/rocky_ridge_puresky