Allow users to more clearly distinguish logs when debugging their own programs

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Note: Engine 5.0 and above have been tested and can be used normally! This feature will be continuously improved in the future! Its starting point is to make debugging more convenient for users. When multiple people are coordinating, if the program reports an error, there will be error or warning log information, which can be quickly traced back to this log.

How to use: There are four parameters in total. The first is your class name, this is usually used in blueprints self, the second is the log content, the third is whether you need to print to the screen, the fourth is the duration of printing to the screen


1. Debugging can be divided into normal logs, warning logs and error logs

2. Users can customize error and warning logs during multi-user collaborative development

3. Different colors can be used to distinguish logs during debugging.

4.Demo Video:

Number of blueprints: 4