Stamina Component written in C++, Optimized for Blueprints.
Easy to setup and to use Stamina System that's attachable to any Character, to give your it a stamina value!
Attach the component to your Character, AI or Actor. Set the default values and your all good to go!
This plugin has stamina predefined, with the ability to switch movement modes. Stamina is replicated ready for multiplayer.
Fully handled movement with settable speeds! (walking, sprinting, crouching, flying and swimming)
Bind events to dynamic delegates to add custom functionality when certain functions are called!
Uses Function Libraries:
Useful function libraries for better ease of access!
Uses Data Tables:
Set default values for all attributes via data tables
Overtime Increase/Decrease Functions and Delays:
Add or Remove from any Attribute overtime or add delays to any function!
Animation Montage and Sound Support:
Full animation montage and sound support!
Variables and functions are replicated ready for your multiplayer!
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows