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Simple Stamina Component

Stamina Component written in C++, Optimized for Blueprints.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Easy to setup and to use Stamina System that's attachable to any Character, to give your it a stamina value!



Stamina Component:

Attach the component to your Character, AI or Actor. Set the default values and your all good to go!

Stamina Attribute:

This plugin has stamina predefined, with the ability to switch movement modes. Stamina is replicated ready for multiplayer.

Handled Movement:

Fully handled movement with settable speeds! (walking, sprinting, crouching, flying and swimming)

Dynamic Delegates:

Bind events to dynamic delegates to add custom functionality when certain functions are called!

Uses Function Libraries:

Useful function libraries for better ease of access!

Uses Data Tables:

Set default values for all attributes via data tables

Overtime Increase/Decrease Functions and Delays:

Add or Remove from any Attribute overtime or add delays to any function!

Animation Montage and Sound Support:

Full animation montage and sound support!

Multiplayer Support:

Variables and functions are replicated ready for your multiplayer!



  •  Easy to use and setup!
  • Predefined stamina
  • Full multiplayer support
  • Ability to add delays to functions
  • Stamina component
  • Makes use of blueprint function libraries
  • Makes use of data tables
  • Makes use of Dynamic Delegates
  • Fully Handled Movement
  • Full Montage and Sound Support
  • Full Multiplayer Support

Code Modules:

  •  StaminaSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Docs