Simple Replicated Gore System

coregames - 9月 10, 2020

Add multiplayer-ready dismemberment to your game in less than a minute!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.25
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

SimpleReplicatedGoreSystem - Multiplayer-Ready Gore for your game in less than a minute

Every game could benefit from gore! Well, maybe not every game. But maybe yours?


Demo Links & Documentation (disclaimer: using the "BL.INK" analytics tool):

Demo Video: YouTube

Download the demo here (for Windows, using Epic Games' Free InfinityBlade Characters): Google Drive

Documentation: Google Docs


How does it work?

You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh.

I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters' mesh for a better result, this should take less than ten minutes.

テクニカルノート

Features:

  • Features basic, easy to implement dismemberment of limbs
  • 100 % Blueprints
  • Fully Replicated (works with all server-setups)
  • Spawns Blood Particles, Blood Decals and Limbs
  • Easy to implement into your project
  • Easy to modify
  • Works with any humanoid character/skeleton (might need to adjust a few bone names if they vary in your skeleton)
  • Features Example Logic + Demo Level


Number of Blueprints: 1 Component, 1 Actor, + Demo Blueprints and Placeholder Meshes

Input: Gamepad, Keyboard & Mouse

Network Replicated: Yes

Supported Platforms: should work on all, but only tested on Windows

Support: help.coregames@gmail.com

Documentation: Everything is provided in the Blueprints.

Important/Additional Notes: Your skeleton should look similar to the Default Unreal-Engine Mannequin for good results. If your skeleton's naming structure is different from the Unreal Mannequin naming scheme, you might need to adjust some names in the Component. You might need to adjust the material-color of the placeholder meshes to better fit your character mesh. The demo characters inside of the project are from Epic Games' Infinity Blade.