Simple Ability System

SovereignDev - 2021/07/03

The purpose of the Simple Ability System is to create an easy to use Ability System for Blueprints and anyone that uses Unreal Engine.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

The purpose of the Simple Ability System is to create an easy-to-use Ability System for Blueprints and anyone that uses Unreal Engine. SAS (SimpleAbilitySystem) allows you to utilize object-oriented abilities with no C++ knowledge. Quickly create abilities for your game and implement them easily with this plugin. With SAS you can create Complex Gameplay of any kind and easily manage it at any time.

テクニカルノート

Features:

  •  Blueprints
  • AI Supported
  •  Abilities - Easily Create Gameplay
  •  Effects - Apply Buffs/Debuffs that are handled with a single node
  • Simple to use
  • ASync Tasks
  • Object-Oriented
  • Comprehensive Documentation
  • Built-in Debug System
  • Every Action is sent to the Output Log for a greater understanding of your Gameplay


Code Modules:

  • Runtime


Number of Blueprints: 4

Number of C++ Classes: 30

Network Replicated: (No)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: https://app.milanote.com/1LKyYU1wn1fraH?p=TuXsJleoW4J


Important/Additional Notes: If you understand C++ I highly recommend using the Gameplay Ability System (GAS) in Unreal Engine. This is not meant to be better than GAS. This is supposed to be a replacement for anyone who wants a good Ability System that runs in 100% Blueprints. Simple Ability System is also NOT replicated by default. If you're looking for a good multiplayer Ability System then GAS is your best bet.