Scene Fusion - Real-time Remote Collaboration

Real-time collaboration plugin for environment design. Syncs level changes between teammates in real-time both locally and remotely.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Scene Fusion for Unreal is a collaboration tool for level design. It allows your team to edit the same map in real-time, working either locally or remotely.

It is designed to work alongside existing revision control solutions, where revision control is used to track and sync project assets and code, Scene Fusion connects Unreal Editor instances together to sync any changes made in levels.

Scene Fusion is free to use for teams of 2 users on maps containing up to 2000 actors.


Disclaimer: Art assets shown are not included


  • Supports Unreal 4.25, 4.26, 4.27 on Windows x64
  • Uses cloud-based servers to enable remote work
  • Notifications and stand-ins for missing assets
  • Syncs landscape deformation and material weightmap painting
  • Syncs foliage painting
  • Syncs bsp brush changes
  • Lock-on-select: visible lock shaders make it easy to identify teammate selections
  • Sublevel workflow support
  • Teammates can go to or follow your camera position
  • LAN option is available (Licensed separately)
  • Can be integrated with existing workflows and projects
  • Extensible API and can be extended to support plugins or custom code
  • Include C++ library
  • Free tier supports 2 users, up to 2000 actors in a single map without sublevels or landscape features
  • Experimental blueprint node graph syncing with stand-ins
  • Automatic offline stand-in asset replacement

Code Modules:

  • Scene Fusion for Unreal (Editor)
  • Scene Fusion SDK (C++ Code Files)
  • Scene Fusion Core runtime library (C++/Windows x64)

Supported Development Platforms: Windows 64bit


Important/Additional Notes:

Scene Fusion is intended to be used alongside source control: Use source control for tracking assets and code, and Scene Fusion to replicate map changes.