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Modular Scalability Graphics Settings UMG Widget

FBAM Studio - 10月 23, 2017
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5 つ星のうち 5 個(5 個の評価)
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This UMG Widget gives the Player the opportunity to change the scalability settings to his needs. All settings in the UMG Widget are built based on a DataTable. This gives endless possibilities to change the widget with easy steps.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.21 - 4.25
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

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This UMG Widget gives the Player the opportunity to change the scalability settings to his needs.

All changes are automatically saved to a SaveGame. This way the settings are kept even after quitting the game.

All settings in the UMG Widget are built based on a DataTable. This gives endless possibilities to change the widget with easy steps.

Just create a new entry, enter the needed commands (for command line) and, on button press, your action takes place.

Every change only takes effect as soon as the ok/accept button is clicked. (Ok = Accept and close) If the window is closed before changes are applied, the old settings will be restored.

Everything is built with Blueprints and is well commented, so you can simply build more functionality on top of it or integrate the widget into existing projects.

テクニカルノート

Features:

  • Easy to integrate Scalability Settings
  • Settings are dynamicly built based on a DataTable
  • Easily add or remove entrys
  • UMG Widget is built dynamicly based on a DataTable
  • Accept Button to save current changes and keep window open
  • Ok Button to save and close the window
  • Cancel Button to close the window without newly made changes (reset to last save)
  • Settings get automatically saved using a SaveGame


Number of Widgets: 5

Number of Blueprints: 0

Input: U to open/close the Settings

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: ScalabilitySettings Documentation