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Save Extension

Adds an automatic game saving system to Unreal Engine 4 for free

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.20 - 4.22, 4.24 - 4.25
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Save Extension adds a flexible and very simple to use save system to Unreal Engine 4, created to provide the best performance and easiest developer experience. This plugin focuses on automatic world saving within many other features.


Become a Patron

Documentation | Github


Included Features

• SaveGame tag saving

Tag any variable to save it, anywhere

• Full world saving

All actors are automatically saved. World will come back to what it was before.

• Asynchronous Saving and Loading

• Level Streaming and World Composition

• Compression

Reduce saved files by up to 24 times its original size

• Heavily optimized

Less than 6ms to save near 10k actors. (Less than 1 frame at 60fps)

It's almost instant!


テクニカルノート

Community

Become a Patron

Hop on our Discord to join the community!

Report bugs or new features on Github or contact us directly at info@piperift.com


• C++ & Blueprints

Can be used 100% from C++ or Blueprints

• Made for Humans

API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

• Easy to Edit

Tested in Real Environments: Been used for years in multiple games

Strong and Reliable features though deep testing

Documented and Usage


Code Modules:

  • SaveExtension: Runtime
  • Editor: Editor

Number of Blueprints: 0

Number of C++ Classes: 28 (+ 11 Editor)

Network Replicated: No

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Documentation: piperift.com/SaveExtension