Santa Monica Alley - Props

Halon - プロップ・小物 - 2024/02/26

High-resolution alley assets that were created using photogrammetry; materials are PBR based and the meshes have been optimized for performance in virtual production and games.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Video overview


This project includes photorealistic photogrammetry-based alleyway assets; trash, garbage cans, and a variety of other street-level alley dressing assets scanned in Santa Monica, California. For use in virtual production and games. The project includes everything pictured on the grey backdrop; alleyway environment not included in this pack.


Photogrammetry scanning and Art by Halon Entertainment artists.

テクニカルノート

Features:

  • Modular assets that can be laid out and assembled into any configuration with logical pivots
  • High-quality photogrammetry-based geometry and textures built at real world scale
  • Material Instances using master Materials that allow for artist control over a wide array of parameters, including base color, roughness, metallic, texture tiling, and much more
  • Packed ORM (occlusion, roughness, metallic) textures
  • Includes Blueprints that allow for quick configuration of some assets for creating realistic, organic environments with static mesh and texture variations
  • All branding, labels, and textures have been customized by our artists
  • Low poly, water-tight meshes for use with Nanite
  • Lumen supported


Number of Unique Assets: 68

Number of Unique Meshes: 61

Collision: Yes

Vertex Count: 1,181,351 Tri Count

LODs: Low Poly/LODs and Nanite

Number of Materials and Material Instances: 85

Number of Textures: 190

Texture Resolutions: 8K and 4K

Documentation and Credits