This plugin allows the import and export of static mesh data at runtime with help of the Assimp library. Now also supports the import of Material-Data.
## ATTENTION: This plugin will not be updated in the future. Also we are not able to give development support ###
Import and export of static mesh data at runtime. This can be used in conjunction with ProceduralMeshComponent or RuntimeMeshComponent. Both, import and export is possible synchronously and asynchronously. The plugin uses Assimp's library to achieve this (www.assimp.org). Using Assimp library also means a huge list of supported file formats for import as well as export.
Since version 1.3 the plugin supports the import of Material-Data. Please see the Forum for further Information.
Visit the Forum for discussion, help (the review system is not meant for that!), examples.
The Plugin makes use of v5.0 of Assimp (Assimp Github). Means there is no custom build of Assimp used in the Plugin which allows you to freely create your own Assimp build or Update to a newer version.
This plugin started from https://github.com/GameInstitute/RuntimeMeshLoader and was hugely improved, modified and added async support.
Number of C++ Classes: 2
Target Build Platforms: Win64, Win32 (in general all platforms, see the forum)