Runtime Load Fbx File From Disk,Convert To StaticMeshComponent And With ComplexCollision
RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh
The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)