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Runtime Screenshot

This plugin takes screenshots during gameplay and saves them at runtime in packaged builds.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

A plugin that used to export/save screenshot in packaged builds or inside editor. Completely built in C++. Easy to use in blueprints with just single function call. It supports taking different screenshot formats such as :

  • PNG
  • JPEG


Try Demo : RuntimeScreenshot_Windows


This plugin has option to capture the HUD as well in the screenshot. So the game HUD can also display in the output screenshot.

The export image quality can be changed based based on percentage value from (0 to 100) when taking screenshot.

The resolution of the output screenshot image will be automatically determined based on current resolution of the game.

テクニカルノート

Features:

  •  Take screenshot of the gameplay in packaged builds/runtime or inside editor
  • Control image quality when taking screenshot
  •  Only 1 function is used to take screenshot
  •  Different image formats such as PNG, JPEG

Code Modules:

  •  RuntimeScreenshot - Runtime


Number of Blueprints Functions : 1

Number of C++ Classes: 1

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1IoskJGZPkauYL_V1aNpd16iohSuOk8UtsehZEJsaZ1E/edit


Important/Additional Notes:

  • The screenshot resolution of the image will be automatically determined based on current game resolution. So you don't have to specify export resolution