Rokoko Studio Live

With Rokoko Studio Live you can sync the motion capture data from your Smartsuit Pro, Smartgloves and Face capture (or use them separately) and stream it directly to your custom character in Unreal Engine.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Whether you want to use motion capture for live performances or pre-visualization purposes, the Rokoko Studio Live Plugin for Unreal got your back. Bring your custom characters to life by livestreaming your motion data from Rokoko Studio directly inside of your project in Unreal.


You can find more information on how to setup and use livestreaming into Unreal Engine on our support pages.


Time to start creating!

テクニカルノート

Previous Releases:


Features:

  • Livestream one or more Rokoko Newton Actors and/or custom Characters from Rokoko Studio to Unreal Engine, using the built-in LiveLink Pose Blueprint, or the Performer component from Performance Capture plugin.
  • Send commands to Studio to calibrate, restart, do a drift correction, etc.


Code Modules:

  • Smartsuit (Runtime)
  • SmartsuitEditor (Editor)


Supported Development and Target Build Platforms: Win64 and Intel Mac


Important/Additional Notes:

  • Rokoko Studio and Unreal Engine should run in the same local network.
  • Your firewall should not block Unreal Engine, so that Studio and UE can communicate.
  • The target character in Unreal Engine is expected to be in a T-pose.
  • The same skeleton must be used on both the source Actor/Character in Studio, and the target skeleton in UE.