We created this boar for filling forest biomes.
Video: Animations (YOUTUBE)
This is one of planned mobs to be added to the MP:
All mobs will have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.
About the fur:
Polygonal fur is fully handmade. It's a very painstaking work :)
Boar fur is optimized, so the full version has only 30k triangles. So there are 2 versions of SK_Creature (full & with out fur), which are suitable for different levels of optimization.
Full_Fur is splited into 3 material slots for easy color customization.
About the LODs:
By default, configured auto-generated LODs are used, but you can reimport (for example):
for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;
for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;
Rigged to Epic skeleton: No
1x Anim BP, 1x Blend Space 1D (WIP);
Number of Animations: 20 (30 FPS)
Number of characters: 3;
Number of Materials and Material Instances: 3x Master Materials, 5x Material Instances;
Number of Textures:
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One