Design or Generate your own LED Wall, Ceiling or complete LED Volume to accurately emulate Virtual Production environments
Hand draw a spline or trace of an existing floor plan in Design Mode, then construct your LED Wall in seconds based on real world panel specifications.
Easily turn off or remove individual panels, switch LED panel presets and display content from various sources in seconds.
Please make sure to enable the Geometry Script plugin in Unreal prior to installing this asset (Edit - Plugins - Geometry Script)
Update 2.0 brings a load of goodies, some of the highlights are:
Check out Real Cinematic Studio Lights:
https://www.unrealengine.com/marketplace/en-US/product/24c80d43e804486cb99b7c222add5ade
Easily generate nDisplay meshes (with nDisplay-ready UVs) at the click of a button so you can set up the closest virtual representation of a physical LED volume available in Unreal. (5.1+ Enable Geometry Scripting Plugin)
Create panel arrays for LED Walls, Ceilings or Floors based on many included real world presets.
Check curvature of your LED Panel Array with included Angle Gizmo.
Create your own LED Panels based on your own specifications using the LED Panel Designer
Once you’re done creating your LED Volume, switch input sources to Image, Video or Live Feed!
Adjust your input source transform and grade if necessary.
Get an overview of how your wall is running, how much power it may possibly be consuming in real life, how many render nodes it would require and more. Statistics are dynamically generated as you modify your LED Volume.
Easily export your completed LED Volume geometry to an FBX file at the click of a button.
Youtube Showcase: https://www.youtube.com/watch?v=i77S4-c4DAs
Documentation and Discord Support: https://discord.gg/6qVCQeU
CC0 Demo Content:
https://www.pexels.com/photo/blue-water-with-waves-59937/
https://www.pexels.com/video/drone-footage-of-a-desert-7895833/
https://www.pexels.com/photo/cluster-of-stars-1341279/
https://www.pexels.com/photo/photo-of-starry-night-1421903/
Design Mode:
Build Mode:
Input Sources:
Statistics:
Texture Sizes:
UV Unwrapped:
Scaled to Epic skeleton: Yes
Collision: Auto generated
Vertex Count: 4-14684 (demo - 3773)
LODs: High Detail profile
Number of Meshes: 7 (+1 demo)
Number of Materials and Instances: 9 Mats, 3 Inst (demo +6 Mats and +1 Inst)
Number of Textures: 22 (demo +11)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Steam VR / HTC Vive, Oculus, Gear VR, Linux, HTML5, Xbox, Android, iOS, Playstation, Windows, Mac
Plugins required: Python Editor Scripting (Epic), Editor Scripting Utilities (Epic), Geometry Scripting (5.1+ Epic)
Documentation: https://www.youtube.com/playlist?list=PL5OJfnKpYqBHaOIP9fgx1IMNhOrW1dvbE