Ready Player Me Avatar and Character Creator

With Ready Player Me, developers can integrate game-ready characters with thousands of free customization options into their apps or games in minutes.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
  • プロモーションコンテンツ
    プロモーション コンテンツが含まれている
    クリエイターは、このデジタルコンテンツがブランド、製品またはビジネス (自他を問わない) をプロモーションしていることを示しています。

Ready Player Me enables you to add fully customizable avatars into your app or game in minutes. Equip your characters or empower your players to create and customize their own avatars with thousands of different assets.

  • Accelerate development by integrating the Unreal SDK into your in-development or live game.
  • Integrate a cross-platform Avatar Creator, empowering users to craft and personalize their avatars.
  • Efficiently manage integrations and asset uploads from a single, easy-to-use UI in our Developer Studio.
  • Access thousands of free customization options, including hairstyles, outfits, and accessories.
  • Animate your fully rigged character with Mixamo or the Ready Player Me animation set.

We spent years building an avatar system, so you don't have to.

テクニカルノート

Features:

  • Users can create personalized 3D avatars with a wide range of customization options.
  • Avatars can be used across various virtual experiences, games, and social platforms.
  • Avatars can display a range of expressions and emotions.
  • Avatars are rigged for animation.
  • Supports multiple LODs with varying vertex counts (LOD2 ~2200 vertices, LOD1 ~3400 vertices, LOD0 ~6500 vertices).

Code Modules:

  • ReadyPlayerMe - Runtime
  • ReadyPlayerMeEditor - Editor
  • RpmAvatarCreator - Runtime
  • glTFRuntime - Runtime
  • glTFRuntimeEditor - Editor

Number of Blueprints: 33

Number of C++ Classes: 37

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: "Win64", "Mac", "Linux", "Android", "IOS"

Documentation: https://docs.readyplayer.me/ready-player-me/integration-guides/unreal-engine

Example Project: https://github.com/readyplayerme/Lyra-Sample/archive/refs/heads/master.zip

Avatar creator is integrated within main menu, so when you go to main menu/select character/create avatar, it will start the creation process.


Note: This product is not affiliated with, Mixamo or Adobe Systems in any way.