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RB - Lag Compensation Plugin

Lag compensation & hit confirmation

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

RB - Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.


It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.


/!\ Update 0.4 fully changed how hit confirmation is done, allowing you to add as many as needed hit events. Check the new setup video to see the new features.


Note : The marketplace don't allow us to update the 4.27 version of our plugin anymore. We will send you a link to a google drive containing this version of our plugin if you can send us (Discord or email) a proof of purchase with the email of your account visible. We will continue to maintain 4.27 and the 3 last 5+ engine versions.


https://orbital-market.com/product/rb-lag-compensation-plugin

テクニカルノート

Features:

  • Lag Compensation Component exposed to blueprint
  • Single/Multi hit confirmation with trace, box, sphere and capsule
  • Server rewind
  • Latency calculation


Code Modules:

  • RBLagCompensation, Runtime
  • RBLagCompensationNodes, UncookedOnly


Number of Blueprints: 5

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

(Updated v0.4) Documentation: https://youtu.be/qqTxl-e_83U


If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email contact@renegade-bananas.com.