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Pulldown Builder

By creating the PulldownContents asset added by this plugin, you can easily add a structure that displays a pull-down menu based on a data table, string table, etc.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

By creating the PulldownContents asset added by this plugin, you can easily add a structure that displays a pull-down menu based on a data table, string table, etc.

When using C ++, define a structure that inherits FPulldownStructBase and set it in the PulldownContents asset.

When not using C ++, use NativeLessPulldownStruct to specify the PulldownContents from which the pull-down menu is based.

テクニカルノート

Usage:

With or without C++, you can add data tables and other structures that allow you to pull down the data to enumerate.

Simply define the structure in C++ or create a structure asset, create a PulldownContents asset, and set PulldownListGenerator as the pulldown generation method.

The pulldown generation method can be flexibly extended by the user via PulldownListGenerator.

For details on how to use each case, please refer to the following documents.


Code Modules:

  • PulldownStruct[Runtime]
  • PulldownBuilder[EditorNoCommandlet]
  • PulldownStructNodes[UncookedOnly]


Supported Development Platforms:

Windows, Mac, Linux (Runtime module has no platform restrictions)


Documentation:

Document


Latest Update:

  • Added support for UE5.2
  • Added compare nodes for NativeLessPulldownStruct
  • Added switch nodes for pull-down structure
  • Fixed a bug that the display was not updated when the default value of the graph pin was changed
  • Default values can now be copied or pasted from the graph pin context menu
  • You can now open the PulldownContents asset underlying the variable pulldown structure from the context menu of the graph pin or details panel