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Prefixed: Asset Linter

Mowgl33 - 7月 7, 2020

A powerful asset naming enforcer.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.23 - 4.26
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Prefixed is an Editor plugin that combines simple naming rules with a powerful naming enforcer. Use it to keep your projects neat, organized, and searchable. Check out the demo.


Define Asset Naming Rules

  • Ensure consistency within a project and across projects
  • Define asset naming conventions in simple JSON format (easy to source control and share)
  • Use a single monolithic rule file or break rules out into multiple files for thematic coherence
  • Handles rules for Blueprint subclasses (like PlayerControllers, Characters, etc.), including custom classes
  • Keep one engine-wide rule set and override for individual projects, as necessary
  • Add rule files to engine and project plugins, ensuring naming conventions follow your plugins


Run the Powerful Linter

  • Target individual assets, certain folders, or the entire Content directory
  • Evaluate assets without loading them, ensuring rapid results even with large projects
  • See and correct rename results live with a user-friendly dialog
  • Catches deprecated prefixes and suffixes and automatically removes them
  • Rename directly with the linter - no manual cleanup required


Enjoy Editor Quality-of-Life Upgrades

  • Get notified when a rule set changes
  • Get notified when non-compliant assets are added and lint only those assets (i.e. Marketplace content)

テクニカルノート

Code Modules: Prefixed (Editor)

Number of C++ Classes: 8

Intended Platforms: All

Platforms tested: PC

Documentation: https://unrealistic.dev/products/prefixed