Post Process Toolkit is a set of useful material functions that helps you to debug, adjust and present your post process effects during development in real-time.
Here's a short demo of the available features:
If you would have any questions or suggestions, feel free to write me an email on firstname.lastname@example.org or leave a comment.
Number of Materials: 11
Number of Material Functions: 54
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 6
Supported Development Platforms: Windows
Supported Target Build Platforms: NA
Documentation: Documentation is available in the form of comments made in material asset placed in ./PostProcessToolkit/Materials/M_Documentation.uasset
Important/Additional Notes: The toolkit is not designed to be used in the release builds.
VR: Most of the features work in the VR mode, except for Move Splitter and safe zone. Tested on Oculus Rift