Portal and SavePoint VFX

Dr.Game - エフェクト - 2023/09/18

Infinite Loop Effect with Automatic Fade-in,Fade-Out animation Feature~Very Useful,Customizable and Well-optimized!!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

HD Preview>> https://youtu.be/cpvA43X_8do?si=zWroqiFEK4JFc0Rn


Well organized assets, high visual qulity with efficiency and good optimization!!

Override parameters for Scalable Size,Custom Color,Tall etc..easy to use!!Dont need to understand NiagaraSystem!


These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them.You can destory them after 1 sec via blueprint or C++!!


There is a paramerter called "GpuParticleRate" in NS_GpuPortal.Reduce it if the vfx cost too musch in your project.


13 type of Unique VFX.See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project.Name List :

GpuPortal/Aloft BonFire/TwistEddy/AnyWhereDoor/TeleporterHole/JumpCyclone/ArchGate/DreamLand/HellAbyss/MemoryChip/DysonSphere/HeavenPath/Si-Fi Chrono


You may like this corresponding VFX Foundation Series :

Energy Beam VFX

Character Status VFX Material

Slash and Hit VFX

ProjectileVFX with Hit and Launch VFX

Ring Aura VFX

Buff and Debuff VFX

Portal and SavePoint VFX

Heal and Positive VFX

Weapon and Bullet Niagara VFX

VFX Option Series :

Waterfall and Water Element VFX

MagicOrbVFX


If Any Question, Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952

or just leave a comment under Preview Video ( youtube )

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  •  Automatic Fade animation
  •  self Scalability(LOD)
  •  Foolproof Override parameters for Scalable Size,Custom Color etc..
  • Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
  • The name of VFX has keyword: "Gpu" means this VFX include GPU Emitter.


Type of Emitters: CPU/GPU

Number of Unique Effects: 13

LODs: Yes

Number of Materials: 31

Number of Textures: 43

Number of Blueprints: 1

Number of Unique Meshes: 16

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/cpvA43X_8do?si=zWroqiFEK4JFc0Rn

Important/Additional Notes:Please Enable Niagara plugin and make sure "Custom Depth-stencil Pass" is Enabled in your project.