This plugin is fully integrated in UE4:
- Blueprint/C++ integration
- Auto-reimport and hot-reload fast workflow
- UE assets sampling for particles (static meshes, skinned meshes, textures, curves, vector fields, sounds, ..)
- Render PopcornFX particles as billboards/meshes/ribbons/lights with your own materials
- Advanced effect parameters (Attributes and Attribute Samplers)
- and more:
Feature ListBuild a better game using specific PopcornFX features :
- Sample Meshes, Textures, Curves, Text, Vector fields and more to drive your behaviors
- Spawn particles on animated meshes
- Have particles trigger blueprint events
- Project particles on geometry
- Store and query any information in the 3D space thanks to Spatial Layers
- Let particles inject impulses to push your rigid bodies thanks to Two-Way collisions
- Script your own particle behaviors
The plugin is distributed through github, and comes with a ContentExamples-style UE4 project "UE4 PopcornFX Examples".
UE4 Engine compatibility: From 4.8 to 4.19
(up-to-date list here)For each new UE4 Minor version, it usually takes a week or two for us to release a compatible plugin.
Supported platforms: Windows, Mac, Linux, Xbox One, PS4, Android, iOS, Switch, ..
(up-to-date list here)