Pixel 2D - Complete 2D Engine for Unreal

Polyart Studio - 6月 13, 2020

Pixel 2D is a plugin for Unreal Engine that aims to pick-up where Paper2D left off.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Trailer

Tutorials | Discord | Features | Roadmap | Demo

Thanks to community member Meletou1 we have a tutorial series available in French : Tutorial

Pixel 2D is a plugin for Unreal Engine that aims to pick-up where Paper2D left off. It's intended as an evolution of Paper2D and contains everything you need to create amazing 2D games. No C++ knowledge is required, everything is accessible through blueprints.

  • Each blueprint is clean and commented and all important variables are exposed,making it extremely easy to follow and customize.
  • The plugin already contains features including animated and destroyable tiles, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using raytraces and physics projectiles, inventory systems and more.
  • There is a long public roadmap of features that will be added to the plugin in the following months and years.

テクニカルノート

Features:

  • Animation Blueprint implementation for Flipbooks.
  • State machine implementation for Flipbooks inside Animation Blueprints.
  • Added Animation Notify support for Flipbooks.
  • Added Destroyable Tile support to TileMaps.
  • Added Animated Tile support to TileMaps.
  • Added 2D PawnSensing Component.
  • One way platform collision solution.
  • Component-based workflow.
  • Almost all the functionality is stored in components.
  • Added custom 2D AI system.
  • Complete AnimBP-driven character animation.
  • Dynamic Combat System.
  • Physics-based Grenades.
  • RPG Systems
  • Inventory System
  • Inventory Bar and Hotkey bar.
  • Loot system included.
  • XP system
  • Spline-base Platform movement.
  • Multiple platform types
  • Waypoint based elevators.
  • Accelerator platforms.
  • One-way and two-way portals.
  • Efficient physics objects.

Code Modules:

  •  Pixel2D - Runtime
  •  Pixel2DEditor - UncookedOnly
  •  Pixel2DEditorPawnSensing - Editor
  • Pixel2DEditorTileReplacer - Editor

Number of Blueprints: 100+

Number of C++ Classes:160

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Any

Documentation: Manual