Pivot Editor Tool

Emerson Rosa - 1月 14, 2021

A Blueprint Utility meant to edit the pivot position on Static Meshes, either directly on the Content Browser or in your scenes.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.22 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Bug reports or feature suggestion: erosa3d@gmail.com

This blueprint utility allows you to apply changes to Static Meshes' pivot positions, either freely or using preset locations. You can also:

  • Create temporary pivots in scenes, instead of affecting your meshes;
  • Keep the original asset, creating a copy with the modifications;
  • When keeping the original asset, replace all instances in the scene, with the new edited asset;
  • Maintain the edited mesh position in scene (when changing pivot positions, the mesh will move relative to the object).
  • Apply changes directly to the Content Browser.

IMPORTANT: Check the product images to be sure to enabled the required plugins.



  • Use preset pivot positions to quickly move the pivot ("Centralize", "Center & Bottom" and "Center & Top" options);
  • Create a "temporary pivot" in the scene. This won't affect in any way the Static Mesh, but may be as helpful as the actual change ("Temporary Pivot" option);
  • Preserve the asset (creating a new one) or replace it in the Content Browser ("Keep Original Asset" option);
  • When you choose to keep the original asset, an option to automatically replace all instances in the scene with the edited version ("Replace Instances in Scene" option);
  • Preserve the mesh positions in the scene, avoiding the offset due to the pivot change ("Offset Position Change" option);
  • Edit the asset directly on the Content Browser (keep in mind that Scene related option won't be available).

Number of Blueprints: 1

Input: None

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes