A Blueprint Utility meant to edit the pivot position on Static Meshes, either directly on the Content Browser or in your scenes.
Bug reports or feature suggestion: firstname.lastname@example.org
This blueprint utility allows you to apply changes to Static Meshes' pivot positions, either freely or using preset locations. You can also:
IMPORTANT: Check the product images to be sure to enabled the required plugins.
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms: