A Blueprint Utility meant to edit the pivot position on Static Meshes, either directly on the Content Browser or in your scenes.
This blueprint utility allows you to apply changes to Static Meshes' pivot positions, either freely or using preset locations. You can also:
IMPORTANT: Check the product images to be sure to enabled the required plugins.
Features:
Number of Blueprints: 1
Input: None
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes