Fly-Through video: https://www.youtube.com/watch?v=ttzbu8kqsDY
A Pirate Ship Cabin utilizing many of the advanced features available in Unreal Engine 4 including a single master material featuring Parallax Occlusion Mapping with distance based fade, sub-surface scattering, and tessellated displacement. The environment also utilizes advanced lighting techniques such as Static Mesh Emissive Lighting, Modulated Lighting and Volumetric Lighting.
This environment is designed to be dissected to learn various techniques available within Unreal Engine 4 and the assets are designed to be re-used in other projects.
Modular design to keep resource overhead low