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Physics-Based Camera Movement

FoxViz - 2020/03/21

A dynamic camera component that calculates real-time physics for extra-realistic camera bob and sway movement based on velocity and physics events, built for any pawn class.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.26
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

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A dynamic camera component that calculates real-time physics for realistic camera bob and sway movement based on velocity and physics events, built for any pawn class. The component is 100% Blueprints and fully modifiable if need be.


The physics camera component allows for you to capture the detailed movement/locomotion of any pawn class like never before with a wide range of parameters to suit your project's needs. From adjustable velocity sensitivity to physics-callable camera shake and nudge events, the physics camera component provides your project with a level of cinematic camera realism rarely seen in most games today.


The project contains a cinematic third-person configuration of the camera attached to a character bone and parameter-tweaked to demonstrate the power of its locomotion capture of the pawn character.

テクニカルノート

Features: 

  • Real-time physics-calculated camera movement component for natural and realistic camera bob and sway.
  • Camera movement includes Location, Rotation & Field of View adjustments in real-time, including callable camera shake and nudge functions.
  • Works with any pawn class, providing a basic Spring Arm component is in the hierarchy.
  • Optimized Blueprint camera code containing cleanly written math expressions for physics calculation.
  • Wide variety of adjustable camera parameters based on desired camera movement and feel for your project.


Please Note: The Physics Camera Component wasn't designed with a first person perspective in-mind. Although, it can be adjusted via the spring arm length to work as a first person camera, if you set the spring arm length to zero.


Number of Blueprints: 5

100% Blueprints: Yes

Supported Development Platforms: Windows

Network Replicated: No