Photo Mode & Animation Poses

MPhotoMode allows you to take in game screenshots, with various effects to enhance your shot quality. An animation pose system is also included.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

MPhotoMode is a plugin that allows you to take advanced screenshots while being in game. You can use different effects to enhance your image quality, by using built-in features. The plugin also provide a animation pose system, which can edit the character pose in front of the camera, using pose assets (or more, it depends on your implementation). At last, a gallery function library provide tools to load saved screenshot as UTexture2D from the game Saved folder (Screenshot target folder). It's also possible to save screenshots in another folder by using some nodes.

[Some assets in the screenshots are not included in the content (characters and environment). You can find them for free, see Thanks section]




  •  High resolution screenshots
  •  Custom resolution (4K/custom aspect ratios)
  •   Photo layers, can use overlay textures as frames or logos
  •  Color LUT support
  •  Possibility to tweak post process settings in order to enhanced photo quality (Vignetting, Brightness, Saturation, Grain, Chromatic Aberration, Depth of Field)
  •  Gallery functions to load screenshots
  • Custom save path support

Animation Pose

  • Snapshot of current skeletal mesh
  • Pose List assets to gather all models poses
  • Pose player

Code Modules:

  •  MPhotoMode (Runtime)
  •  MPhotoModeEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows (both 32/64 bits)

Supported Target Build Platforms: Windows (both 32/64 bits)

Documentation: Link

Example Project: Link

Demo : Link

Important/Additional Notes: If you want to request some features, you can create an issue in the wiki github.

You can send me mail for support at "[email protected]"

Thanks to Epic Games for using assets from Paragon and EpicZenGarden.

Thanks to rarihoma for the use of Gray chan link