A modular, compact, and highly modifiable solution for passive ragdoll application that can be used in any project, giving characters a realistic interaction with their environment. Depending on terrain angle or hit speed, character will enter in ragdoll state and will be able to recover only after its ragdoll speed is low again.
Note: Get Up Animations are not included.
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32