This widget will be most helpful to tasks that are related to level design.
It helps you find those tiny little objects that you have immediately forgotten about after placing them, but nevertheless they consume performance.
Number of Blueprints: 7 (editor utility widget)
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Documentation: Link (or a description of where users can find) the documentation
Enable "Editor Scripting Utilities" plugin
Find "W_Optimizatior_Menu" in your content browser, RMB and "Run" it
Adjust search parameters to your liking and hit "Find"
You MUST have "Editor Scripting Utilities" plugin enabled for this widget to work
Occlusion state of static meshes can't be changed in blueprints, so you'll have to do it manually in "Details" window.
When you hit select "All" or "Next" details window doesn't update (I can't force it in blueprints) so you'll have to focus on a selected actor(default: F) and then click on it again (or ctrl click if you've got more than one actor selected).