OpenLand Mesh

ArunodaSusiripala - 2021/08/01

OpenLand Mesh is a Procedural Mesh Generation Toolkit designed for Unreal Engine Artists. You can think of it as a minimal version of Blender/Houdini Geometry Nodes. It uses familiar Blueprints & Materials to get things done.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

OpenLand Mesh is a Procedural Mesh Generation Toolkit designed for Unreal Engine Artists. You can think of it as a minimal version of Blender/Houdini Geometry Nodes. It uses familiar Blueprints & Materials to get things done.


(You can use it with C++ projects, but using C++ is optional & not necessary)


📚 Read the Documentation

📺 Watch the Intro | Instancing Demo


🔥 Hot Features

テクニカルノート


👑 Features:

  • Artist friendly workflow with Blueprints & Materials
  • High-performance mesh generation workflow (even if you don't use C++)
  • Alter generated meshes via either using CPU or GPU via Vertex Modifiers. (Similar to VOP/VEX in Houdini)
  • Support for procedural animations
  • Runtime collision generation (even with animations)
  • Procedural LOD Generation
  • Support for common 3D modeling tools like subdivision & smooth normals
  • CPU calculations happen via multiple threads & they won't block the Game thread.
  • Generate Vertex Colors inside the GPU


🖥Code Modules:

  •  OpenLandMesh (Runtime)


Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


📚 Read the Documentation

🏭 Roadmap

🙋 Ask for Support

❓ Feedback/Issues