Online Subsystem Blueprints

Redpoint Games - 7月 4, 2020

Access Unreal Engine's online subsystems from blueprints! No C++ necessary.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 200+ functions (70+ async) and 80+ events supported, you can create friend list UIs and party invite systems, all without touching C++!


For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.


Supported Engine Versions

  • UE 4.25
  • For newer engine versions, or if you are using a custom build of the engine, please reach out to our support channels after purchase and we'll help you get it working on the version of the engine you are using.


Source Code Access

If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/online-subsystem-blueprints.

テクニカルノート

Features:

  • Auto-generated blueprint bindings to the Unreal Engine online subsystems.
  • Over 200+ blueprint nodes and 80+ blueprint events to use in your game.

Code Modules:

  •  OnlineSubsystemBlueprints (Runtime)

Number of Blueprints: 200+ functions, 80+ events

Supported Development Platforms: All Unreal Engine 4 development platforms

Supported Target Build Platforms: All Unreal Engine 4 runtime platforms

Documentation: https://redpointgames.gitlab.io/online-subsystem-blueprints

Support: https://redpoint.games/support/