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OneGrass Engine - Create Grass Inside Unreal Engine

With OneGrass Engine, you can create game-ready grass right inside Unreal Engine. They are beautiful & perform really well. You can create them with the atlases we provide or atlases from other places including Quixel Megascans.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Now you can create game-ready right inside Unreal Engine without using any external software or tool. These generated grass are beautiful but the Engine can render them quickly. So, you can have a lot of grass without a drastic performance loss.

You can create grass with provided Atlases or any other grass atlases including Quixel Megascan atlases.

🌟 Latest Updates

📺 Watch the Demo

📚 Read the Documentation


👑 Features:

  • Create a cluster of grass using grass Atlases
  • Shipped with high-quality atlases
  • Create an unlimited number of variations with grass maker
  • Works with landscapes, foliage tools, or procedural foliage volumes
  • Support RVT blending for better landscape integration
  • Hide grass under other static meshes (using RVTs)
  • Wind support including directional Wind
  • Grass management Actor to control common grass parameters such as wind & variation settings
  • Example map with a bunch of grass created with OneGrass Engine
  • Get access to TinyLand: A simple but powerful landscape material (based on OpenLand)

📚 Read the Documentation

🙋 Ask for Support

🖥Code Modules:

  •  OneGrassEngine (Runtime)

Number of C++ Classes: 10

Network Replicated: N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows