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Omega Game Framework

A collection of Subsystems and classes for easily creating data and system heavy games, like RPGs.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

SOURCE CODE | DOCUMENTATION | TUTORIALS | WEBSITE | BUG REPORT | ROADMAP

Omega Game Framework is a free plugin for Unreal Engine that aims to streamline the process of game creation. Develop games faster and keep your blueprints modular for cleaner organization.


NOTE: OGF will only receive updates for the 2 most recent versions of Unreal Engine.

Current Version: 1.5

Currently Receiving updates: 5.2 5.3

テクニカルノート

FeaturesCombatants & Abilities
  • Lightweight, blueprint alternative to Unreal's Gameplay Ability System. Utilizes special actors & components, as well as Data Asset-based Attributes.


Gameplay Systems & Modules
  • Break up Gameplay systems into modular pieces that can be activated and deactivated at will for organization and performance.


Menus
  • Singleton User Widgets that allow for easy player input.


Hud Layers
  • Simple, screen-wide User Widgets that exist on a player's screen and receive NO input, only display information.


Game Preferences
  • Data Assets that are saved to a game file and adjusted in-game preferences. (E.G. Audio Volume, Camera Axis, Difficulty, etc.)


Simple Save/Load System
  • Easy built-in system for saving individual game files as well as global/permanently saved data.



Code Modules
  •  OmegaGameFramework (Runtime)
  •  OmegaEditor (Editor)
  •  Actions (Runtime)
  • ActionsEditor (Editor)
  • OmegaWorld [Runtime]


Supported Platforms: Win, Mac, Linux