Numeric Literals


A blueprint function library which provides a collection of physics, mathematical and computer science numerical literal constants.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Included Nodes:

✨ 25 Physics / Chemistry Nodes

✨ 50 Mathematical Constant Nodes

✨ 4 Mathematical Bool Functions for NAN & Inf

✨ 36 Additional Trigonometry Functions

✨ 43 Computer Science Nodes


✔ Reciprocal and Hyperbolic Trigonometric Functions

✔ Constants for Physics / Mathematical Calculations

✔ Computer Science Literals to express intent behind what would otherwise be magic numbers

✔ Computer Science Limits for primitive data types

✔ Identity nodes for situations where a function accepts something by const& or if you wish to spawn an actor and don't care about the location.

✔ Pre-calculated common basic trigonometric functions to save performance if you were to use on a tick.

✔ A variety of fractions of the Pi and Tau literals


📃 Documentation

🟦 Code Modules:

  • Numeric Literals (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 3 (excluding the module class)

Network Replicated: No

Supported Development Platforms: Win64 (Untested on others)

Supported Target Build Platforms: Win64 (Untested on others)