Dynamic, real-time generation of footsteps sounds, with custom materials, shoe types and more. Provides both a custom MetaSounds node and an UE5 audio plugin.
Nemisindo’s Adaptive Footsteps 2.0 is here! You can now use our dynamic footstep generation as a node in MetaSounds. Nemisindo’s custom MetaSounds Footsteps node offers 4 different shoe types, 7 surface types, and additional controls for firmness, randomization and more! All while easily integrating into the powerful and fine-grained controls offered by MetaSounds. Not using MetaSounds yet? No problem, the standard UE5 audio plugin is still available!
Easily set up sounds such as "high heels on pavement", "boots on dirt", "running on grass", and use the provided automatic surface detection to save you plenty of time!
The MetaSounds node can be used in any Patch or Source, and the UE5 audio plugin is implemented as a blueprint-spawnable class. Both versions support spatialization, reverb, and all the other post-processing effects that a normal sound asset would support.
Demo: https://youtu.be/t8keMGDZGus
Tutorial for the Unreal Plugin: https://youtu.be/IN5S-l5gS3A
Documentation for the MetaSounds node: https://nemisindo.com/documentation/unreal-footsteps-metasounds
About Us:
Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.
Find out more at https://nemisindo.com/
MetaSounds node requires UE5.1 or higher.
Features available in both versions:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 4 public, 2 private
Network Replicated: No
Supported Development Platforms: Windows (x64), MacOS
Supported Target Build Platforms: Windows (x64), MacOS, Android, Linux, Android, iOS
Documentation: https://nemisindo.com/documentation/unreal-footsteps.html
MetaSound Node Example Project: https://drive.google.com/file/d/1fsx7Xk-0KrpFoNWZCf86QE8fj-uXgQv3/view?usp=sharing