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Nearby Connections API

Google Nearby Connections API Implementation

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25 - 4.27, 5.0
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
If you are in doubt about anything please contact us on our Discord server.

Google Nearby Connections Implementation, for more info, see official docs.

Google Nearby ONLY WORKS ON ANDROID DEVICES! You can't test it in editor or desktop builds.

Nearby Connections is a peer-to-peer networking API that allows apps to easily discover, connect to, and exchange data with nearby devices in real-time, regardless of network connectivity. 


To better understand how it works, please read the official docs and explore the demo level, it is designed as a simple chat.

Some example use cases:

  • Collaborative whiteboard: Jot ideas down with nearby participants on a shared virtual whiteboard.
  • Local multiplayer gaming: Set up a multiplayer game and invite other users nearby to join.
  • Multi-screen gaming: Use a phone or tablet as a game controller to play games displayed on a nearby large-screen Android device, such as Android TV.

You can also join our Patreon to support our further work and get some benefits.



Currently only BYTES and FILE payload exchange is supported


  •  Implementation of Google Nearby Connections API

Code Modules:

  •   NearbyConnections (Runtime)

Number of Blueprints: 6

Number of C++ Classes: 5

Supported Development Platforms: Windows, Mac OS X

Supported Target Build Platforms: Android


Example Project: Included in the plugin Content folder. (Enable 'Show plugin content' option in the inspector)