3月のセールが始まりました!3月21日まで一部の商品が 50% オフで購入できます。

Multiplayer Ready - Topdown Templates - By Kekdot

Great for RPG's, MOBA's, MMO's: 100% Blueprint - Includes 3 setups for replicating UE4's Topdown Template. Also includes a basic Multiplayer Host/Find/Join session system with Steam support. And includes an Advanced Graphics Settings menu.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This kit includes 3 setups for properly replicating Unreal Engine's Top-down Template. You can use these setups in your own projects as a great foundation for a multiplayer topdown game.


This kit also includes:

  • A basic Multiplayer Host/Find/Join session system with Steam support.
  • An Advanced Graphics Settings menu with Display/Graphics/Advanced Graphics settings options.

 

Other features of this kit:

  • The entire kit is fully commented and easy to understand
  • Kit contains 17 blueprints in total
  • Tested for large scale multiplayer
  • Cool 3D move-to location indicator included

 

Corresponding Youtube tutorial for setup 1 and 3 can be found here:

https://youtu.be/7dmoYcsTEdM


Corresponding Youtube tutorial for setup 2 can be found here:

https://youtu.be/4Q8TahAOBYA

 

Join our Discord 👾 community server 👇:

https://discord.gg/KfVEGKtrkG



The Multiplayer Modular Blueprint Lobby Solution is an advanced lobby solution which saves you countless of hours of programming! Host and join games, modify lobby game settings, character customization, ready up system and much more! Perfect for any game 🚀



Setup 1: Add movement input towards mouse location setup (2 blueprints) (easy)

This setup uses the Character's Movement Component and applies forward movement input towards the location of the player's mouse. This setup is simple and clean and does not make use of any RPC's.



Setup 2: SimpleMoveTo AI setup (3 blueprints) (intermediate)

This setup executes a SimpleMoveTo location function on a per Tick basis, both on the server and client. The server replicates the location of the player to all clients and corrects the client's location when necessary.



Setup 3: Reliable Click-to-move setup (5 blueprints) (advanced)

This setup is a bit more complicated and makes use of a server-controlled AI Character which represents the player in the game. In this setup, the player is an invisible capsule with only a camera and a camera spring arm attached to it, which follows the character's AI represented in the world.


-----



Kekdot

Like what you are seeing? We continuously release new and exciting products that you can use to further your game development endeavors! So be sure to checkout our other products on the Unreal Engine Marketplace. Your can find us by simply searching for 'Kekdot' or by clicking the link below:

🛒 Our Marketplace page

テクニカルノート

Features:

  • A basic Multiplayer Host/Find/Join session system with Steam support.
  • An Advanced Graphics Settings menu with Display/Graphics/Advanced Graphics settings options.


Replicated Topdown setups included:

  •  Setup 1: Add movement input towards mouse location setup (2 blueprints) (easy) This setup uses the Character's Movement Component and applies forward movement input towards the location of the player's mouse. This setup is simple and clean and does not make use of any RPC's.
  •  Setup 2: SimpleMoveTo AI setup (3 blueprints) (intermediate) This setup executes a SimpleMoveTo location function on a per Tick basis, both on the server and client. The server replicates the location of the player to all clients and corrects the client's location when necessary.
  •  Setup 3: Reliable Click-to-move setup (5 blueprints) (advanced) This setup is a bit more complicated and makes use of a server-controlled AI Character which represents the player in the game. In this setup the player is an invisible capsule with only a camera and a camera spring arm attached to it, which follows the character's AI represented in the world.

 

Number of Blueprints: 17

Blueprints or C++: 100% Blueprints

Input: Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Linux: Yes