Multiplayer Projectile Physics Plugin

William Forster - 12月 25, 2018
8
5 つ星のうち 4.25 個(8 個の評価)
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Add penetration, air resistance and realistic ricochet to Unreal Engine instantly. Show projectile flight path before firing. Compatible with physobjects and destructible meshes.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.21 - 4.25
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

NOTE: Owners of the previous product version can download this here.


Preview: youtube.com

Demo 122MB: Download Windows 64 (no purchase required)


Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters. Also great for physics games and archery.


  • No limit to the number of objects a bullet will penetrate.
  • Chance of penetration varies depending on impact angle, impact velocity, and material hit.
  • Capable of slow motion gameplay.
  • Can spawn exit particle effects and decals as well as regular bullet hit effects.
  • Deterministic flight path enables pre-calculation, client-side multiplayer.
  • Create your own flight path prediction graphic or use the one included.
  • Bullet tracer effect included
  • Arrows become lodged or bounce depending on material

テクニカルノート

Features:

  •  Easy to get started or drop into an existing project. No c++ required.
  •  Bullet trace color denotes velocity for testing purposes. Credit to youtuber Dyslexci for this concept.
  •  Includes 3 materials with hit sounds & ak47 mesh with firing sound.


Code Modules: RMPP - Runtime module

Number of Blueprints: 19 (11 projectile types and 8 multiplayer blueprints).

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Quickstart Video, Readme

Important/Additional Notes: Multiplayer blueprints are provided as an example only and are not a full multiplayer solution. Moving objects are overlap only in multiplayer as determistic path is impossible - locations are always slightly different on different machines. Arrows/slow projectiles single player only.