ブラック フライデー クリエイター セール開催中!12月4日午後1:59 (日本時間) まで対象製品が最大 70% オフになります。

MultiPacker Redux

MultiPacker Redux: Pack, Generate and Bake, Faster than ever.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.26
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

MultiPacker Redux is an Unreal Engine 4 Plugin editor for manipulating Textures and Baking Materials, Channel Packing or Generating SDF Masks; everything is done inside Unreal Engine.


It's an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.


-Channel Pack: An standard to save memory usage on Textures.

-SDF Masks: With a minimal texture footprint, gets incredible results.

-Bake Material: From a Selected Property Material bake the result to a Texture.

-Atlas Packing: Pack Multiple Textures on a Single Texture.


Why a new Plugin?

  • The old MultiPacker needed a complete rewrite on the code, many parts of the editor are hard to use; all the changes needed breaks the compatibility, for that reason was needed a new Plugin, not a version update.
  • The plugin are update to take advantage of the new Unreal Engine functions featured on newer versions (4.23>), Editor Utility Widget, Subsystem, Global Shader...
  • Blueprints Functions accessible on Editor Utility Widget, it allows everyone to have a Editor specialized by the user.


Future Plans for the Plugin: Google Docs

テクニカルノート

Information about the next update:

  • The next updates will have minor changes, small fixes and update to 4.25.


Features:

  • Work with Textures without the need to be imported on the project.
  • Pack Channels, better performance on textures bigger than 2k.
  • Generate a SDF from a Mask.
  • Bake a Material from a Selected Property Material, and can get the Material from a Specific StaticMesh or SkeletalMesh.

Code Modules:

  • MPRTabsEd [Editor]
  • MPRShader [Developer]
  • MPRRuntime[Runtime]

Number of Blueprints: 13

Number of C++ Classes: 2 (Public)

Network Replicated: Yes

Supported Development Platforms: Win64, Win32.

Supported Target Build Platforms: All


Project Example CustomEditor: CustomEditor Project made from BP v2 (4.23>)(Needs the Plugin installed)

How To Use the Plugin Editors: Google Docs

Documentation: Google Docs

Roadmap: GoogleDocs