MultiPacker Redux is an Unreal Engine 4 Plugin editor for manipulating Textures and Baking Materials, Channel Packing or Generating SDF Masks; everything is done inside Unreal Engine.
It's an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.
-Channel Pack: An standard to save memory usage on Textures.
-SDF Masks: With a minimal texture footprint, gets incredible results.
-Bake Material: From a Selected Property Material bake the result to a Texture.
-Atlas Packing: Pack Multiple Textures on a Single Texture.
Why a new Plugin?
Future Plans for the Plugin: Google Docs
Information about the next update:
Number of Blueprints: 13
Number of C++ Classes: 2 (Public)
Network Replicated: Yes
Supported Development Platforms: Win64, Win32.
Supported Target Build Platforms: All
Project Example CustomEditor: CustomEditor Project made from BP v2 (4.23>)(Needs the Plugin installed)
How To Use the Plugin Editors: Google Docs
Documentation: Google Docs