Multi Commander

RTS Squad and Units Control. Select mode, 12 Formations

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1, 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

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Preview Video

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Discord

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Documentation


I look forward to your feedback and suggestions for improving the plugin.

I'm thinking of adding "Mass Entity" to the plugin, but I don't know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.


Version 5.1 is a C++ version under development. If you want to download and test the С++ version, select engine version 5.1 when installing the plugin. Then the C++ version will be installed on the 5.1 engine.


Formation Types:

  1. Wall: Units are arranged one after another, forming a long row.
  2. Wall Shield: Similar to Wall but with shields.
  3. Line: Units are arranged one after another in a straight line.
  4. Double Line: Two lines of units arranged parallel to each other.
  5. Square: Units are arranged in a square formation with the leader in the center.
  6. Circle Defense: Units stand with their backs to the center of the circle.
  7. Circle: Units form a circle with the leader in the center.
  8. Cycle: Rows in the formation gradually change, creating a swirling motion.
  9. Triangle: Units are arranged in the shape of a triangle with the leader at the top.
  10. Wedge: Units form a curved line resembling a wedge, with the leader at the front.
  11. Column: Units are arranged one after another in a vertical column.
  12. Column Shield: Similar to Column, forming a defensive front.

Blueprints:

  1. Squad: Logic for managing squads.
  2. RTS Pawn: A pawn with RTS-style control.
  3. HUD Select: Rectangle-based unit selection on the screen in RTS style.
  4. MultiCommander Comp: Component for managing all squads and their behavior. Placed in the Player Controller.
  5. Behavior Tree: AI for units.

UI:

  1. RTS Main: The main HUD with squad slots.
  2. Squad Options: Widget panel for squad management and formations.
  3. Squad: Slot with squad information.
  4. Unit: Slot with unit information.


One C++ file for HUD selection.

テクニカルノート

Features:

  •  RTS Camera, Strategy mode, Unit Control.
  •  Select Mode
  •  Squad and Unit Control
  • 12 Formations Type

Number of Blueprints: 11

Number of C++: 2 (HUD, Funcitons Library)

Supported Development Platforms:

Windows: Tested