Multi Commander

RTS Squad and Units Control. Select mode, 12 Formations

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。


Preview Video





I look forward to your feedback and suggestions for improving the plugin.

I'm thinking of adding "Mass Entity" to the plugin, but I don't know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.

Formation Types:

  1. Wall: Units are arranged one after another, forming a long row.
  2. Wall Shield: Similar to Wall but with shields.
  3. Line: Units are arranged one after another in a straight line.
  4. Double Line: Two lines of units arranged parallel to each other.
  5. Square: Units are arranged in a square formation with the leader in the center.
  6. Circle Defense: Units stand with their backs to the center of the circle.
  7. Circle: Units form a circle with the leader in the center.
  8. Cycle: Rows in the formation gradually change, creating a swirling motion.
  9. Triangle: Units are arranged in the shape of a triangle with the leader at the top.
  10. Wedge: Units form a curved line resembling a wedge, with the leader at the front.
  11. Column: Units are arranged one after another in a vertical column.
  12. Column Shield: Similar to Column, forming a defensive front.


  1. Squad: Logic for managing squads.
  2. RTS Pawn: A pawn with RTS-style control.
  3. HUD Select: Rectangle-based unit selection on the screen in RTS style.
  4. MultiCommander Comp: Component for managing all squads and their behavior. Placed in the Player Controller.
  5. Behavior Tree: AI for units.


  1. RTS Main: The main HUD with squad slots.
  2. Squad Options: Widget panel for squad management and formations.
  3. Squad: Slot with squad information.
  4. Unit: Slot with unit information.

One C++ file for HUD selection.



  •  RTS Camera, Strategy mode, Unit Control.
  •  Select Mode
  •  Squad and Unit Control
  • 12 Formations Type

Number of Blueprints: 11

Number of C++: 2 (HUD, Funcitons Library)

Supported Development Platforms:

Windows: Tested