This anim pack contains realistic mocap animations with loops for Game Production.
※ Preview Video : https://youtu.be/GJKfNt-zWIk
※ Tutorial Video (for Metahuman) : https://youtu.be/3ZMzQamkmUI
▶ This animation pack contains realistic motion capture data for 3D games and any other 3D productions in Unreal Engine.
▶ Retargeted to
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
▶ If you want to retarget this animation to another character like metahuman in UE5, please check 'UE5 IK Retargeter documents'.
(Link : https://docs.unrealengine.com/5.3/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※ Metahuman in the images is not included in the product.
▶ Contents :
※ Mocap Animations 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ Mocap Animation loops 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(※Default hand poses are included in the product)
Anim_Rifle_001_Front_StandingFire_Aim - UE4/UE5/MH
Anim_Rifle_002_Front_StandingFire_SingleShot - UE4/UE5/MH
Anim_Rifle_003_Front_StandingFire_RapidFire - UE4/UE5/MH
Anim_Rifle_004_Front_HipFire_Aim - UE4/UE5/MH4
Anim_Rifle_005_Front_HipFire_SingleShot - UE4/UE5/MH
Anim_Rifle_006_Front_HipFire_RapidFire - UE4/UE5/MH
Anim_Rifle_007_Left_StandingFire_Aim - UE4/UE5/MH
Anim_Rifle_008_Left_StandingFire_SingleShot - UE4/UE5/MH
Anim_Rifle_009_Left_StandingFire_RapidFire - UE4/UE5/MH
Anim_Rifle_010_Left_HipFire_Aim - UE4/UE5/MH
Anim_Rifle_011_Left_HipFire_SingleShot - UE4/UE5/MH
Anim_Rifle_012_Left_HipFire_RapidFire - UE4/UE5/MH
Anim_Rifle_013_Right_StandingFire_Aim - UE4/UE5/MH
Anim_Rifle_014_Right_StandingFire_SingleShot - UE4/UE5/MH
Anim_Rifle_015_Right_StandingFire_RapidFire - UE4/UE5/MH
Anim_Rifle_016_Right_HipFire_Aim - UE4/UE5/MH
Anim_Rifle_017_Right_HipFire_SingleShot - UE4/UE5/MH
Anim_Rifle_018_Right_HipFire_RapidFire - UE4/UE5/MH
Anim_Rifle_019_Idle_Comfortable - UE4/UE5/MH
Anim_Rifle_020_Idle_Uncomfortable - UE4/UE5/MH
Anim_Rifle_001_Front_StandingFire_Aim_Interpolation - UE4/UE5/MH
Anim_Rifle_002_Front_StandingFire_SingleShot_Interpolation - UE4/UE5/MH
Anim_Rifle_003_Front_StandingFire_RapidFire_Interpolation - UE4/UE5/MH
Anim_Rifle_004_Front_HipFire_Aim_Interpolation - UE4/UE5/MH
Anim_Rifle_005_Front_HipFire_SingleShot_Interpolation - UE4/UE5/MH
Anim_Rifle_006_Front_HipFire_RapidFire_Interpolation - UE4/UE5/MH
Anim_Rifle_019_Idle_Comfortable_Interpolation - UE4/UE5/MH
Anim_Rifle_020_Idle_Uncomfortable_Interpolation - UE4/UE5/MH
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▶ 이 애니메이션 팩은 언리얼엔진을 사용하는 3D게임, 그리고 모든 3D프로덕션을 위해 제작된 '사실적인 스토리텔링 모션캡쳐' 데이터입니다.
▶이 애니메이션들은 UE4마네킨 / UE5마네킨에 리타깃 되어 있습니다.
▶만약 당신이 이 애니메이션을 언리얼 엔진에서 다른 캐릭터, 예를 들어 메타휴먼에 리타깃하고 싶다면, 꼭 UE5의 'IK리타기터' 문서를 확인하시길 바랍니다.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※위의 이미지 속의 메타휴먼은 프로젝트에 포함되어 있지 않습니다.
※ 모션캡처 애니메이션 : 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ 모션캡처 루프 애니메이션 : 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(UE4 Mannequin / UE5 Manny / Metahuman Base Skeleton(m_med_nrw_body)
Features:
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Unique Animations: 28
Number of Animations: 84
MetaHuman Skeleton Support: Yes
Body Types Supported: Tall/Male/NormalWeight
Animation types: inplace
Supported Development Platforms:
Windows: Yes
Mac: Yes
We want to grow together with you, so you can e-mail us anytime!
For further information, CONTACT US:
[email protected]---------------------------------------------------------------------------------------------
특징:
에픽 스켈레톤에 리깅 되어있는지 : 네
만약 에픽 스켈레톤에 리깅되어있다면, IK본이 포함되어있는지 : 네
애니메이션의 개수 : 84
애니메이션 타입 : inplace
지원되는 개발 플랫폼
윈도우 : 가능
맥 : 가능
감성놀이터/메타휴먼랩은 여러분과 함께 성장해나가고 싶습니다.
언제든지 편하게 이메일로 연락하세요!
[email protected]