Spline Blueprint System: Allows you to create procedural content using a simple spline, with lots of customization.
-expand & narrow mesh scales along the spline for the perfect fit.
-stack meshes a top each other
-create cuts along the spline, make empty space or use custom mesh
-spawn custom meshes at the begining and the end of the spline
-get the tangent of the points, spawn custom meshes at the tangent 0 points
Material Layering System: Various ways to create layers and blend them.
Using multiple UV's to easily customize the assets to your needs.
Number of Blueprints: 7 (4 Prefabs)
Number of Meshes: 90 Static (5 vertex animated characters)
Number of Materials: 3 (1 LayerMaster, 1 Decal, 1 Landscape)
Number of Material Functions: 12
Number of Material Layers: 12
Number of Material Layer Blends: 9
Number of Material Instances: 89
Number of Textures: 103
Texture Resulotions: Mostly 4k for tileables Compressed with power of two for PBR textures 1&2k or custom sizes for masks and decals. Includes variations in packing for optimization with 2 channel normals.
Collisions: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes