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Monitor Utilities

Expose various details regarding attached display device(s) to Blueprint

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Plugin was part of the Unreal Marketplace Showcase in February 2022.


With these new blueprint nodes you can retrieve information about the attached display devices, like number of attached display devices, aspect ratio's, safe area's, maximum resolution and so on. Information is exposed as variables for further use.


Changelog:

2.0: Added expirimental function SetActiveMonitor to switch to another monitor (if exists).


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More products from Richards Game Studio:

Graveyard Model Pack at Unreal Marketplace

テクニカルノート

Features:

  •  Get number of attached display devices in Blueprint
  •  Get the title and action safe area's of the attached display devices in Blueprint
  •  Get the resolution of the primary display device in Blueprint
  • Get monitor information like native width & height of an attached display device in Blueprint
  • Get maximum resolution of an attached display device in Blueprint
  • Get aspect ratio of an attached display device in Blueprint.
  • Print display device information to Output Log from Blueprint.
  • Calculate aspect ratio of a given screen resolution in Blueprint.
  • Switch to another monitor (if exists, expirimental).


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Code Modules:

  •  MonitorUtils, type: Runtime.

  

Number of Blueprints: 10 new nodes, 2 new structs and 1 new enum

Number of C++ Classes: 1 (BlueprintFunctionLibrary)

Network Replicated: No

Supported Development Platforms: Win64, Win32 (excl. Unreal 5 and up), Linux, Android

Supported Target Build Platforms: Win64, Win32 (excl. Unreal 5 and up), Linux, Android

Documentation: MonUtils-manual.pdf

Example Project: MonitorUtilsSample.zip