Modular architectural assets so that you can create a diner of any size. The walls, windows, and the roofs snap together easily allowing you to freely create at your own desire. Interior furniture and props include:
Textures are provided in 4K for all objects of all sizes to give you the choice whether to mipmap down to a lower resolution or not, depending on your needs.
Although the scene is in the morning, it can easily be converted into a night scene by adding a night sky sphere and by activating the already placed lights and boosting the emissive on the lamps' materials.
Number of Unique Meshes: 68
Collision: Yes, automatically generated.
Vertex Count: Average vertex count is 1400, average triangle count is 2000. triangles range between as low as 2 to ~17k (only the jukebox has 17k tris) everything else is below 5k and only 3 objects are between 6-9k tris so everything is considered low poly and suitable for games.
Number of Materials and Material Instances: 8 master materials and 47 material instances
Number of Textures: 120 textures
Texture Resolutions: Basecolor, normal and AORM textures are all either 4096x4096 or 2048x4096, high resolution was given for all objects of any size to provide you with the choice of downscaling through mipmaps
Mask maps range between 512 and up to 2048
Supported Development Platforms:
(although made on version 4.26 it doesn't have any unique features specific to this version as far as I'm aware, so should be compatible with at least 4.20 up to 4.26)
Important/Additional Notes: If you have any questions feel free to ask on the page here or through my personal e-mail email@example.com