Modular Vintage American Diner

Zedd - 12月 18, 2020

Create your dream vintage American diner with this modular asset pack!

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    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Video demonstration with interaction:

Modular architectural assets so that you can create a diner of any size! The walls, windows, and the roofs snap together easily allowing you to freely create at your own desire!

The entire theme color of the diner can be changed with a single color input from a master material function. Individual props to have unique colors as well (for example red walls, blue stools, green tables, etc..)!

The doors are interactable and can be opened and closed!. You can turn individual lights on and off as well!

Interior furniture and props include:

  • stool
  • booth
  • chair
  • rectangular table
  • round table
  • eating counters
  • kitchen steel counters
  • kitchen appliances (refrigerator/oven/blender/coffee machine)
  • a jukebox
  • a variety of small props to bring your scene to life such as kitchen utensils (fork, spoon, mug, plates etc...) and wall decorations

Textures are provided in 4K for all objects of all sizes to give you the choice whether to mipmap down to a lower resolution or not, depending on your needs.

Included are a daytime map and a nighttime map.



  •  Fully modular and vintage American diner set with interactions!
  •  Create a diner any size you want with any theme color!
  •  Suitable for games, movies, AR and VR!

Number of Unique Meshes: 68

Collision: Yes, automatically generated.

Vertex Count: Average vertex count is 1400, average triangle count is 2000. triangles range between as low as 2 to ~17k (only the jukebox has 17k tris) everything else is below 5k and only 3 objects are between 6-9k tris so everything is considered low poly and suitable for games.

LODs: None

Number of Materials and Material Instances: 8 master materials and 47 material instances

Number of Textures: 120 textures

Texture Resolutions: Basecolor, normal and AORM textures are all either 4096x4096 or 2048x4096, high resolution was given for all objects of any size to provide you with the choice of downscaling through mipmaps

Mask maps range between 512 and up to 2048

Channel packed Roughness, Metalness, and Ambient Occlusion into one texture (AORM)

Supported Development Platforms:

Windows: Yes

Haven't tested other platforms but should work with no issue.

(although made on version 4.26 it doesn't have any unique features specific to this version as far as I'm aware, so should be compatible with at least 4.20 up to 4.26)

Documentation: None

Important/Additional Notes: If you have any questions feel free to ask on the page here or through my personal e-mail