Modular Orcs

Polyphoria - 2021/08/03

The Modular orc pack comes with different Armoursets for Light Fantasy games

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
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    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

The Modular orc pack comes with different Armoursets for Light Fantasy games.


We added a new additional Muscular bodytype for some armour dresses.

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to assemble your own orc fighter.

Different class costumes: light/hevy melees and caster. The pack gives you a basic start point to fill your fantasy world with Characters from different types of orcs.


Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.


A "goblin" template for small orcs is added as well - make sure to use this template in the mesh Slot to drive the Master pose.

For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.



Character: 1 MasterBlueprint and 8 example NPC Blueprints

Character Parts

~60 SK meshes

~ 140 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: with additional tmp face rig - baserig based on Epic skeleton

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 30-60k a

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically - for your hero character


Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece.

Check out Unreal documentation: