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Modular Japanese Architecture Pack

This pack lets you make your own Japanese buildings with working interiors & exteriors; with ability to add as many different sized rooms and floors as you want; and lots of customization options to work with.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.18 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This pack lets you make your own Japanese buildings with working interiors & exteriors; with ability to add as many different sized rooms and floors as you want; and lots of customization options to work with. I highly recommend you to watch preview and tutorial videos to see what you can do with the pack. 

Preview: https://www.youtube.com/watch?v=FOfTlPB76gw

Tutorial: https://www.youtube.com/watch?v=tOmFFyXxTgc

1st Person Test: https://www.youtube.com/watch?v=3hAKOsj0Ifg

3rd Person Test: https://www.youtube.com/watch?v=RlysU-oODKU

Transparent and Opaque Shoji Papers: https://www.youtube.com/watch?v=yDZYv3KaW8c


LATEST UPDATE:

FOR UNREAL ENGINE 5: *On the Demonstration map if your interiors looks too dark, that is because Lumen is overriding the fake GI the skylight is providing for interiors. All you have to do is finding PostProcessVolume in Outliner, there finding Global Illumination tab, tick "Method" and set it from "Lumen" to "None" and you should have your interior lighting back. (This is only for Demo Map, everything should work normal for your own lighting setup)


*Meshes in the pack are still ordinary static meshes using LODs (nothing's changed to Nanites)


IMPORTANT: When using with Engine Versions 4.20+(including UE 5), after adding the pack into your project, when you first open your project IF you get a warning to Reimport all of these newly added meshes, hit "DONT IMPORT" and you will be able to use pack.

テクニカルノート

Every asset comes as static mesh and scaled correctly to fit Unreal Engine Units, has proper LOD levels, custom collision and smart texture/material system thanks to Unreal Engine's Material Instances and custom Masks for each asset. You will be getting 324 Meshes, 90 Textures (4k), 124 Materials (11Mat. + 113 Mat. Instances) with the pack.


Important Notes:

  • If you are going to use this pack with static lighting you should increase lightmap res. of the assets about 4 times (for example if it is 64 you should make it 256, or if it is 16 you should make it 64). All assets have proper lightmap UVs but their default res.'ve been reduced to decrease builddata size.
  • If you want to disable Post Process Volume effects on Demonstration Map; select PostProcessVolume, under Settings uncheck "Enabled".