ModSys DateTime

Puppit Mastr Labz - 9月 11, 2020

Extend the existing datetime functionality of the Unreal Engine 4.

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  • サポートされたエンジンバージョン
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    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

ModSys DateTime is an Ozone Engine module that extends the existing datetime functionality of the Unreal Engine 4. This framework allows you to configure and access a custom, global date and time for your game using modular components that can be added to any blueprint class or widget.

Some of the main features include:

  • Sync any component to the in-game, local system, or instantiated custom date and time
  • Can be used to create: clocks, calendars, stopwatches, timers, etc.
  • Date/time can be implemented into existing systems (such as a sky to create a functional day/night cycle)
  • Built-in functionality for calculating the rotation of analog clock hands
  • Format the display of your date and time using over 2 dozen shortcodes
  • Trigger events based on the date, time or both
  • Widget variations of components are available as well

Puppit Mastr Labz Page

Demonstration Video

Breakdown Video

Tutorial Video (coming soon)


What you can expect:

  • Built 100% with blueprints
  • Easy to implement into a new or existing project
  • Optimized (does not utilize "Event Tick")
  • All assets, functions, variables and so on have appropriate descriptions, tooltips, comments, etc.

Network Replicated: Yes*

*replication is functional but will be reworked in the next update

Supported Development Platforms

Windows: Yes

Mac: Yes

Documentation: see "Breakdown Video" above

Module Assets:

  • 5 Blueprint Actor Components
  • 4 Widget Blueprints
  • 2 Blueprint Function Libraries (over 60 functions)
  • 1 Blueprint Macro Library (6 macros)
  • 6 Enumerations
  • 2 String Tables
  • 3 Structures

Demo Assets:

  • 9 Blueprint Actors
  • 1 Blueprint Game Mode Base
  • 1 Blueprint Game State Base
  • 1 Level
  • 1 Material
  • 6 Material Instances
  • 4 Widget Blueprints